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Fix Velocity Stepping in High Speed Houdini Simulations
Velocity stepping is a visual artifact in smoke or fire simulations where fast-moving emitters create a segmented or “stepped” trail...
Rahul Gupta
Apr 154 min read
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Adjusting Density and Color in Cached Niagara 3D Fluid / Gas Simulations in Unreal Engine
Niagara does not have the option ( as far as I know ) to modify parameters of cached smoke / gas simulations. Once your simulation of...
Rahul Gupta
Mar 62 min read
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Using the MPM solver in Houdini 20.5 to deform mesh (Point Deform Method)
Using the MPM solver in Houdini 20.5 to deform mesh (Point Deform Method)
Rahul Gupta
Jul 14, 20242 min read
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