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Witch Magic

I came up with this concept while ideating on wanting to visualize dark energy in conjunction with green witch magic. I used a bit of xyz dist vex to get the balls to track on the character's hand, and some flip and POP advected from pyro emanating on the hands.

This was a fun render regarding composition, camera movement, color, and aesthetics. It was rendered entirely in Redshift and Houdini. Responsible for all aspects except the Mixamo rig and animation.

Process

This project went through a couple of iterations; Throughout this project, I played around and tested different color schemes, framing, and angles. 

Witch Magic, POP solver magic FX demoreel piece by arctiem - Houdini, Mantra and Redshift FLIP Breakdown

One of the earlier versions of this piece was almost a completely different direction than what I ended up with in my final output.​​

Procedural Energy Setup

I had to blast and isolate the arm from the main body to create the balls emanating from the arm. After using a neat xyzdist and lerp function, I could animate the sphere to move from one end of the arm to the other.

Witch Magic, POP solver magic FX demoreel piece by arctiem - Houdini, Mantra and Redshift FLIP Breakdown

Checkout other portfolio piece breakdowns here

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