Witch Magic
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I came up with this concept while ideating on wanting to visualize dark energy in conjunction with green witch magic. I used a bit of xyz dist vex to get the balls to track on the character's hand, and some flip and POP advected from pyro emanating on the hands.
This was a fun render regarding composition, camera movement, color, and aesthetics. It was rendered entirely in Redshift and Houdini. Responsible for all aspects except the Mixamo rig and animation.
Process
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This project went through a couple of iterations; Throughout this project, I played around and tested different color schemes, framing, and angles.
One of the earlier versions of this piece was almost a completely different direction than what I ended up with in my final output.​​
Procedural Energy Setup
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I had to blast and isolate the arm from the main body to create the balls emanating from the arm. After using a neat xyzdist and lerp function, I could animate the sphere to move from one end of the arm to the other.
Checkout other portfolio piece breakdowns here