top of page

Cloud Giants - Houdini and Redshift | Breakdown

A project based on clouds showcasing custom velocities, pyro interactions, and some lighting rendering and camera work skills. Rendered in Redshift, animations from Mixamo.

Process

The project was based on interaction with clouds. I started by creating a cloudscape from simulated volumes. There were around 4-5 different clouds, and everything else was rotated and scaled instances. 

Cloud Giants, Pyro FX demoreel piece by arctiem - Houdini, Mantra and Redshift FLIP Breakdown

Initial cloudscape to get familiar with simulating clouds. Each cloud was simulated for a certain amount of frames, after which I extracted a single frame that looked most appropriate for the scene. 

Cloud Giants, Pyro FX demoreel piece by arctiem - Houdini, Mantra and Redshift FLIP Breakdown

Cloud Simulation Process

The clouds were simulated using the pyro solver. Turbulence and velocity were fed into the solver, in addition to some basic VEX code to calculate the temperature of the volume and how high it should rise.

Cloud Giants, Pyro FX demoreel piece by arctiem - Houdini, Mantra and Redshift FLIP Breakdown

Velocity, based on deformation, was calculated from the character and fed into the solver to displace the cloud.

Checkout other portfolio piece breakdowns here

bottom of page