Cloud Giants - Houdini and Redshift | Breakdown
A project based on clouds showcasing custom velocities, pyro interactions, and some lighting rendering and camera work skills. Rendered in Redshift, animations from Mixamo.
Process
The project was based on interaction with clouds. I started by creating a cloudscape from simulated volumes. There were around 4-5 different clouds, and everything else was rotated and scaled instances.
Initial cloudscape to get familiar with simulating clouds. Each cloud was simulated for a certain amount of frames, after which I extracted a single frame that looked most appropriate for the scene.
Cloud Simulation Process
The clouds were simulated using the pyro solver. Turbulence and velocity were fed into the solver, in addition to some basic VEX code to calculate the temperature of the volume and how high it should rise.
Velocity, based on deformation, was calculated from the character and fed into the solver to displace the cloud.
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