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Houdini Stylized 2D FX using COPs

  • Writer: Rahul Gupta
    Rahul Gupta
  • Sep 23
  • 1 min read

Updated: 6 days ago

Smoke Plume Houdini COPs Stylized 2D FX Experiments - arctiem
Stylized Smoke Plume - Houdini 21 Copernicus

Since the release of the (secret) Houdini 21 beta, I've been experimenting with the Copernicus context to create procedural setups for stylized, hand-drawn/anime-style FX. The following is a compilation of a bunch of procedural systems built in COPs context in Houdini.

Smoke Plume Houdini COPs Stylized 2D FX Experiments - arctiem
Blue Flame - Houdini 21 Copernicus

Dry Ice Houdini COPs Stylized 2D FX Experiments - arctiem
Stylized Dry Ice - Houdini 21 Copernicus
Ground Rolling Fog Houdini COPs 2D Stylized FX Experiments - arctiem
Stylized Ground Rolling Fog - Houdini 21 Copernicus
Underwater Bubble Houdini COPs 2D Stylized FX Experiments - arctiem
Stylized Underwater Bubble - Houdini 21 Copernicus
Explosion Houdini COPs Stylized 2D FX Experiments - arctiem
Delayed Explosion - Houdini 21 Copernicus
Explosion Houdini COPs Stylized 2D FX Experiments - arctiem
Stylized Explosion - Houdini 21 Copernicus
Houdini COPs Stylized FX Experiments - arctiem
COPs Setup

Will keep adding more to this space as I continue exploring COPs!


Check out my portfolio here.

 
 
 

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About 

Based in Miami, Gnomon graduate with over 4 years of experience, recognized with four best-of-term awards and Rookie of the Year Finalist. Proficient in creating photorealistic effects using Houdini & Unreal and implementing procedural pipeline workflows for pre-rendered and real-time FX.

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Contact Info

Rahul Gupta

Miami, FL

rahul18gpt@gmail.com

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