Houdini Stylized 2D FX using COPs
- Rahul Gupta
- Sep 23
- 1 min read
Updated: 6 days ago

Since the release of the (secret) Houdini 21 beta, I've been experimenting with the Copernicus context to create procedural setups for stylized, hand-drawn/anime-style FX. The following is a compilation of a bunch of procedural systems built in COPs context in Houdini.







Will keep adding more to this space as I continue exploring COPs!
Check out my portfolio here.
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