Sometimes, a client can only export camera data as an alembic instead of an FBX file (preferred method for Houdini). In cases where the camera was built in programs like Blender or Autodesk 3DS Max, it can be almost impossible to export cameras as FBX.
There is a very simple way to read this alembic data in Houdinim using the alembic archive node.
Drop an alembic archive node in the /obj context of your Houdini scene
2. In the alembic archive parameters > file name, point this field toward your alembic file that contains the camera data.
3. Press the " Build or Update Hierarchy " button and dive into the alembic archive node.
There will be an Alembic Xform node, that contains the camera.
I hope this was helpful! Please reach out in the comments if you have any questions.
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