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Fence HDA for Unreal Engine - Houdini

Writer: Rahul GuptaRahul Gupta

A Custom Fence tool I made for Unreal Engine that creates fences, chips parts, and provides user parameters to control the thickness, density, and dimensions of the planks.


It also takes in any Megascans inputs to generate fences/castle walls using curves.



 
 
 

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About 

Based in Miami, Gnomon graduate with over 2 years of experience, recognized with four best-of-term awards and Rookie of the Year Finalist. Proficient in creating photorealistic effects using Houdini & Unreal and implementing procedural pipeline workflows for pre-rendered and real-time FX.

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Contact Info

Rahul Gupta

Miami, FL

rahul18gpt@gmail.com

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