top of page

Fence HDA for Unreal Engine - Houdini

  • Writer: Rahul Gupta
    Rahul Gupta
  • Apr 7, 2024
  • 1 min read

A Custom Fence tool I made for Unreal Engine that creates fences, chips parts, and provides user parameters to control the thickness, density, and dimensions of the planks.


It also takes in any Megascans inputs to generate fences/castle walls using curves.



 
 
 

Recent Posts

See All
Collected Thoughts

A small collection of passages I return to. .. Every man I meet is my superior in some way. In that, I learn of him. - Ralph Waldo Emerson .. Pushing through fear is less frightening than living with

 
 
 

Comments


About 

Based in Miami, Gnomon graduate with over 4 years of experience, recognized with four best-of-term awards and Rookie of the Year Finalist. Proficient in creating photorealistic effects using Houdini & Unreal and implementing procedural pipeline workflows for pre-rendered and real-time FX.

Follow Me

  • LinkedIn
  • Instagram
  • Youtube
  • Artstation

Contact Info

Rahul Gupta

Miami, FL

rahul18gpt@gmail.com

bottom of page